photo by Will Hollis Snider

photo by Will Hollis Snider

As a theatre artist, I work primarily as a lighting designer while broadening my practice in projection and video design. My professional work has largely been within the realm of “indie” theatre, new works and experimental theatre, but I am always looking to take on new projects and adventures, especially if those adventures fall under opera, dance, immersive, or interactive theatre. I’m a flexible collaborator, but my favorite projects are ones on which I am an active part of a creative team from the early stages of conception.

As a generative artist, I am most interested in multimedia, new media, and installation art, and I love exploring where these intersect with theatrical design. My work frequently explores the definition of “performance” and the ways in which work we don’t usually think of as “performative” overlaps with theatre. Creating original art outside of the context of theatre has been essential to my work within it.

I'm also an academic & theatre educator, and I'm a member of the Theatre & Dance faculty at Macalester College. Currently my research interests lie in design-driven performance, design for immersive theatre and the use of game mechanics in theatrical production. Video games and Alternate Reality Games have always been an influence in my life and are responsible for my path as a lighting designer and my desire to create interactive art. Outside of theatre and art, I am passionate about women’s issues and climate change, creating a healthy lifestyle, practicing yoga, and reading too many books. I live in Saint Paul, MN with my husband, Travis Bedard, and our three cats Sansa, Asha, and Ygritte. I am always willing to travel for creative projects.

Upcoming projects:

Lighting Design: "Mary Poppins," Prescott Park Festival.

Video Design: "If My Feet Have Lost the Ground," Puppeteers of America Festival.

Lighting Design: "Transmission," Edinburgh Fringe Festival.

Scenic & Lighting Design: "The Cherry Orchard," Macalester College.

Upcoming participant in F R A G I L E: Global Performance Chain

Writing & Presentation:

"Looking for a Game with Consequences: Exploring the Emotional Depths of 'The Tension Experience'," No Proscenium, November 28, 2016.

"My Tension Experience, Part 2," HowlRound, November 2, 2016.

"Ethics & Immersion," StoryForward Podcast episode 101, guest spot recorded September 25, 2016.

"My Tension Experience, Part 1: Exploring Extreme Immersive Theatre," HowlRound, September 16, 2016.

"How I Learned to Stop Worrying About Design & Start Immersing Myself in Characters," No Proscenium, August 25, 2016.

Presenter: USITT 2016 Lighting & Scenic Design Poster Sessions - posters can be downloaded & viewed below:

"When the Gods Interfere in Your Design: The Unpredictability of Designing for Interactive Theatre."

"Great Wall of Pi: Multimedia on a Budget"

"When the Gods Choose a Different Play Each Night: Designing for Interactive Theatre," HowlRound, April 5, 2015.

"Learning from the Gamification of Theater," HowlRound, June 18, 2014.

"The Right Chair," HowlRound, April 18, 2013.