Megan Reilly creates original lighting, media, and scenic designs for performance. Her professional work includes designs in Minneapolis for Mixed Blood Theatre, Walking Shadow Theatre, New Century Theatre, Open Eye Figure Theatre, Live Action Set and Red Eye Theatre. In Texas, she has designed for Texas companies such as Salvage Vanguard Theatre, Rude Mechanicals, Trouble Puppet, Whirligig Productions, and Hidden Room in Austin, and several productions with Playhouse San Antonio and The Magik Theatre in San Antonio. Her work has also been seen internationally as part of the Edinburgh Fringe Festival and with Collaborative Artists Company in Dublin, Ireland. A scholar-artist who researches through her theatrical design, Megan also investigates “experience design,” the process of creating entire worlds and realities that call for the active engagement of audience/participants in performances involving mixed reality, immersive theatre, and alternate reality games. Megan is currently serving as the Vice Commissioner of Research for the USITT Digital Media Commission. She is passionate about education, women's issues, creating a healthy lifestyle, practicing yoga, and reading too many books. She lives in Minneapolis, MN with her husband Travis Bedard, and their cats.

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Current & Upcoming Projects:

Lighting & Environment Design: Cabal, Walking Shadow Theatre Company, opening July 10, 2019 for an open-ended run, Minneapolis, MN.

Participant: San Diego Opera Hack, July 27-28, 2019, San Diego, CA.

Lighting Design: Ghost Quartet, Penfold Theatre Company, October 11-November 1, Austin, TX.

Lighting Design: A Christmas Carol, TheatreSquared, November 20-December 22, Fayetteville, AR.


Writing & Presentation:

"The Weavers and their Information Webs: Steganography in the Textile Arts," Ada: A Journal of Gender, New Media, & Technology, May 22, 2018.

"No Wrong Choices: Performing Alternate Reality in The Tension Experience," International Journal of Performance Arts & Digital Media, February 25, 2018.

"Great Wall of Pi: Creating a High-Tech Multimedia Solution for $2,000, not $10,000," TD&T, Spring 2017.

"Looking for a Game with Consequences: Exploring the Emotional Depths of 'The Tension Experience'," No Proscenium, November 28, 2016.

"My Tension Experience, Part 2," HowlRound, November 2, 2016.

"Ethics & Immersion," StoryForward Podcast episode 101, guest spot recorded September 25, 2016.

"My Tension Experience, Part 1: Exploring Extreme Immersive Theatre," HowlRound, September 16, 2016.

"How I Learned to Stop Worrying About Design & Start Immersing Myself in Characters," No Proscenium, August 25, 2016.

Presenter: USITT 2016 Lighting & Scenic Design Poster Sessions - posters can be downloaded & viewed below:

"When the Gods Interfere in Your Design: The Unpredictability of Designing for Interactive Theatre."

"Great Wall of Pi: Multimedia on a Budget"

"When the Gods Choose a Different Play Each Night: Designing for Interactive Theatre," HowlRound, April 5, 2015.

"Learning from the Gamification of Theater," HowlRound, June 18, 2014.

"The Right Chair," HowlRound, April 18, 2013.